And this is the outline map for Thonia itself, again at 24 miles per hex. A labelled version is on the way, but there is a lot of information to get in.
After several months work (and having to isolate of Christmas and New Year), the map of Alphatia is finally complete. Admittedly, this is almost entirely based off Bruce's work (and Thorf's superb realization of that), but it has been intricate and challenging to complete. ( Link to full file ) The key intricacies of this work is to attempt to align the files with the underlying world map from the Masters set, especially when you compare that to the overall map at 72 miles from the Dawn of the Emperors set (the comparison maps are all locked at Specularum as their "point of origin"): As can be seen by the time you move across to Esterhold, the Dawn map is out by a couple of hexes, or approximately 150 miles. Not small beans. When it comes to creating the contiguous maps, there are a number of factors in play: For the continents, attempting to line up the available sources (largely the 72 mile maps from DotE and the PWAs to the Masters map). This involves a bit of cu...
I've been thinking recently about Thonia, and its place in modern Mystara. Firstly, I wanted to get a feel for it in the context of mapping it in the 8 miles per hex format, linked to the more general adjustments to rotation and scaling I have been working on. This is intended to bring everything into line/scale with the map from the inside cover of the Master's set. Recently, Thorf kindly produced a version on this Master's set map which had an overlay hex grid of 24 miles per hex. Also, importantly, this was rotated to align with the map of Brun from the companion set, and therefore the Gazetteer and Trail Maps. To create the basic coastlines, and general topography, I referenced this map, and overlaid with his earlier map of Skothar at 72 miles per hex. As can be seen on the below outline, there is a slight "tear" to adjust a discontinuity between the two. (Link) Secondly, I am viewing this as a "points of light" style campaign setting. Thonia i...
This is something I've been thinking about for a while, a more real world "atlas" style map. I'm still working on a few ideas about how I want to portray some information, but here is a draft of Myskatyr Island, sat off the north-western coast of Thonia.
Great stuff! Amazing, in fact. Your contours are beautiful. Are they all hand-drawn? I especially like this map in tandem with the hex map, as a pair.
ReplyDeleteThank you. Yes, all hand drawn.
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