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Showing posts from May, 2021

Ochalea - 8 miles per hex

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This wasn't originally going to be the next map I put out there, but as I'm (very) slowly reworking the Isle of Dawn, I thought I would finalize this. As I have mentioned before, the Isle of Dawn is re-scaled from the original. This allows it to fit correctly in the space on the map from the Master's book, without pushing the surrounding islands into other landmasses.  However, this also means that a decision needed to be made about scaling and positioning of Ochalea (and also the Alatian and Pearl Islands).  After a lot a of messing around, I decided to work with not re-scaling these but adjusting the positions of the island groups relative to each other. Ochalea itself is based on work by Thorfinn Tait, James Mishler, John Calvin, Giampaolo Agosta. The southern areas of the Isle of Dawn are based on work by Thoirfinn Tait, Simone Neri, Ignacio Ramos, Thibault Sarlat. ( Link to full size image ) Also, for those that are interested, I've added a scaled down version of w

The Empire of Thonia

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I've been thinking recently about Thonia, and its place in modern Mystara. Firstly, I wanted to get a feel for it in the context of mapping it in the 8 miles per hex format, linked to the more general adjustments to rotation and scaling I have been working on.  This is intended to bring everything into line/scale with the map from the inside cover of the Master's set. Recently, Thorf kindly produced a version on this Master's set map which had an overlay hex grid of 24 miles per hex.  Also, importantly, this was rotated to align with the map of Brun from the companion set, and therefore the Gazetteer and Trail Maps. To create the basic coastlines, and general topography, I referenced this map, and overlaid with his earlier map of Skothar at 72 miles per hex.  As can be seen on the below outline, there is a slight "tear" to adjust a discontinuity between the two.   (Link) Secondly, I am viewing this as a "points of light" style campaign setting.  Thonia i