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Showing posts from January, 2022

Known World 24 miles per hex

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The next stage of my mapping process is to create 24 mile per hex versions, but using a "look through" to the underlying 8 mile per hex maps.  This is done by taking the water layers, scaling them down, and then taking the underlying terrain from the 8 mile per hex maps and approximating what would be the best fit for the terrain at a more zoomed out scale. 24 miles with hex overlay 24 miles without hex overlay

Alphatia - 8 miles per hex

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After several months work (and having to isolate of Christmas and New Year), the map of Alphatia is finally complete.  Admittedly, this is almost entirely based off Bruce's work (and Thorf's superb realization of that), but it has been intricate and challenging to complete. ( Link to full file ) The key intricacies of this work is to attempt to align the files with the underlying world map from the Masters set, especially when you compare that to the overall map at 72 miles from the Dawn of the Emperors set (the comparison maps are all locked at Specularum as their "point of origin"): As can be seen by the time you move across to Esterhold, the Dawn map is out by a couple of hexes, or approximately 150 miles. Not small beans. When it comes to creating the contiguous maps, there are a number of factors in play: For the continents, attempting to line up the available sources (largely the 72 mile maps from DotE and the PWAs to the Masters map).  This involves a bit of cu...